Slew is part of the WaveTrain system class library
Slew models a constant slew, i.e. a continuously changing look angle, of an optical system. Slew has the same effect, and is governed by the same sign conventions, as a uniformly changing tilt. Slew takes four parameters, used to specify the initial look angle and its rate of change in x and y. A positive look angle corresponds to the platform side pointing towards +x or +y, and a positive slew rate corresponds to turning in that direction.
Slew has two WaveTrain inputs and two WaveTrain outputs, used to process incoming and outgoing light.
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Parameters
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| xtiltDot |  float | X component of slew rate (rad/s) | 0.0 |
| ytiltDot |  float | Y component of slew rate (rad/s) | 0.0 |
| xtilt0 |  float | Initial x tilt angle (rad) | 0.0 |
| ytilt0 |  float | Initial y tilt angle (rad) | 0.0 |
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Inputs
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| incomingIncident |  WaveTrain | describes all light incident from the "incoming" direction | WaveTrain() |
| outgoingIncident |  WaveTrain | describes all light incident from the "outgoing" direction | WaveTrain() |
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Outputs
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| incomingTransmitted |  WaveTrain | describes all light transmitted in the "incoming" direction | |
| outgoingTransmitted |  WaveTrain | describes all light transmitted in the "outgoing" direction | |
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Subsystems |
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Last Saved: Thu Mar 15 18:56:48 MDT 2007 by TVE version 2007B
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